Name: Crystal-powered Nanites
Looks: The Nanites are microscopic. You can not see them in singularity, but in number they look like silver blood.
Effect: The nanites do several things for Kueshi's body ranging from expediated regeneration of lost flesh (specifically scratches and light wounds, deep wounds will still heal faster but it should not effect a battle situation) to strength and speed enhancement. Kueshi has to send signals from his brain to the nanites to activate them, they do not auto-function.
Power and speed enhancement or PSe enhances the user's power and speed to 1.5x their normal. Somebody who could normally lift 150 lbs can now lift 225 lbs. Somebody who runs an 8 minute mile now runs a 6 minute mile.
Drawback: Normally, the Nanites are dormant in Kueshi's body and the only negative effect is that they require him to eat a bit more than normal. When activated, Kueshi must be in his Resureccion form and can only generate crystal every other turn instead of every turn.
After using PSe, the user finds themself fatigued and must forfeit either their offensive or defensive action on their next turn.
Duration: The nanites are in Kueshi's bloodstream permanently unless they are drawn out by a professional (IE a member of Arrancorp's R+D team)
Cooldown:
Healing takes four posts for minor cuts and bruises, eight for shallow but wide or long injuries such as a third degree burn to an arm. Cooldown is another six turns after that for the Nanites to activate again.
Boosting ones strength or speed takes two posts to activate and will last four posts after that. The cooldown on this ability is also six turns.
Looks: The Nanites are microscopic. You can not see them in singularity, but in number they look like silver blood.
Effect: The nanites do several things for Kueshi's body ranging from expediated regeneration of lost flesh (specifically scratches and light wounds, deep wounds will still heal faster but it should not effect a battle situation) to strength and speed enhancement. Kueshi has to send signals from his brain to the nanites to activate them, they do not auto-function.
Power and speed enhancement or PSe enhances the user's power and speed to 1.5x their normal. Somebody who could normally lift 150 lbs can now lift 225 lbs. Somebody who runs an 8 minute mile now runs a 6 minute mile.
Drawback: Normally, the Nanites are dormant in Kueshi's body and the only negative effect is that they require him to eat a bit more than normal. When activated, Kueshi must be in his Resureccion form and can only generate crystal every other turn instead of every turn.
After using PSe, the user finds themself fatigued and must forfeit either their offensive or defensive action on their next turn.
Duration: The nanites are in Kueshi's bloodstream permanently unless they are drawn out by a professional (IE a member of Arrancorp's R+D team)
Cooldown:
Healing takes four posts for minor cuts and bruises, eight for shallow but wide or long injuries such as a third degree burn to an arm. Cooldown is another six turns after that for the Nanites to activate again.
Boosting ones strength or speed takes two posts to activate and will last four posts after that. The cooldown on this ability is also six turns.
Last edited by Kueshi on Tue Jul 20, 2010 3:17 am; edited 1 time in total